![]() U - Unflip your vehicle and keep the damageĬtrl + R - Unflip and repair your vehicle (Or revive yourself) Space (In Freecam) - Teleport yourself or (When in a vehicle) teleport the vehicle ![]() "Gameplay" is for general options, "Controls" is for rebinding or finding out controls and "Graphics" is for (Who could've guessed?) graphics.Īaaaaaaaaaaaanyway, here are some of the most important controls: What did I forget? Ah yes, the options! Press "Escape" and click on "Options". Doubleclick the vehicle to spawn it in the editor, then press the vehicle icon on the upper right corner to spawn your vehicle. You'll see this when you enter an editor:Ĭlick on the folder icon without an arrow to load up a vehicle. Since you've probably just started, I recommend you to download a vehicle in the Workshop (Or just use the pre-installed vehicles) When bought, the player originally started with 5 warheads rather than 1 in the current version.Īdditionally, the Brick Rigs Armed Forces and the Desert Worms had the Rocket Launcher by default, and had an additional beige skin when used by the Desert Worms.In order to enter it, you have to look at the bubble in front of its door. ![]() The Rocket Launcher behaves almost identically in the Legacy versions, however can hold 5 warheads rather than just 1. This also makes the Rocket Launcher the most expensive weapon to use in Zombie Survival mode, with the reload cost of the Rocket Launcher being $200.00 for 2 warheads, meaning that each warhead alone costs $100.00, making it highly impractical to use outside of mega zombie rounds, where they are the only weapon capable of taking them out in a single hit. The Rocket Launcher also sports the lowest ammo capacity of any weapon in the game, with each Rocket Launcher only coming with 1 warhead in limited ammo gamemodes. What's worse, the slow projectile speed of the Rocket Launcher also makes long range firing very hard, requiring a lot more drop and movement compensation and luck to successfully land a long range hit. Likewise, the Rocket Launcher's warhead also often lacks the explosive power needed to damage heavily armored vehicles, relegating it's anti-vehicle roles to only light armored vehicles. This makes missing with this weapon an often fatal move, making an unprotected user of the Rocket Launcher extremely vulnerable to enemy gunfire during the long reload animation should they not react fast enough to change to a secondary weapon or find cover. However, also much like its real life counterparts, its high damage is offset by the weapon's unwieldiness, with the Rocket Launcher having an extremely sluggish firing rate due to its single shot nature, along with its extremely long reload time of about 3.8 seconds. It is also extremely accurate, the warhead being almost unrealistically accurate and having little drop, altogether making the weapon almost 100% accurate when fired at a standstill. It is the only weapon in the entire game capable of a single shot kill anywhere on the body due to the warhead's explosive nature, which also allows for a single shot to kill multiple enemies if they are in the explosion's killing radius. The Rocket Launcher serves a very similar purpose as its real life counterparts, being capable of firing an explosive, rocket propelled warhead that can be used to devastating effect against lightly armored vehicles and foot personnel.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |